class Timer
package haxe
The Timer class allows you to create asynchronous timers on platforms that
support events.
The intended usage is to create an instance of the Timer class with a given
interval, set its run() method to a custom function to be invoked and
eventually call stop() to stop the Timer.
Note that a running Timer may or may not prevent the program to exit
automatically when main() returns.
It is also possible to extend this class and override its run() method in
the child class.
Static methods
Constructor
new(time_ms:Int)
Creates a new timer that will run every time_ms milliseconds.
After creating the Timer instance, it calls this.run repeatedly,
with delays of time_ms milliseconds, until this.stop is called.
The first invocation occurs after time_ms milliseconds, not
immediately.
The accuracy of this may be platform-dependent.
Methods
dynamicrun():Void
This method is invoked repeatedly on this Timer.
It can be overridden in a subclass, or rebound directly to a custom function:
var timer = new haxe.Timer(1000); // 1000ms delay
timer.run = function() { ... }
Once bound, it can still be rebound to different functions until this
Timer is stopped through a call to this.stop.